Games I've Worked On
Soul Food is a game I finished for the Gentle Ghost Jam over the course of a month using Unreal Engine 4. You serve comfort food to sad, lonely ghosts, where the menu and ingredient options act as analogues for more traditional dialogue options.
I worked alone on all aspects of the game except for the sound and music, which was made by Jessica Boudreau.
[Unfinished] Where Gods go to Die
Where Gods go to Die is a prototype for an action RPG hack'n'slash game in the vein of Hyper Light Drifter and Dark Souls. I started working on this shortly after graduating, for about 3 months, but it never went anywhere.