Welcome to my blog! This is where I go to write things every 5 years or as inconsistently as possible. Stay tuned!

You can also find some of my older work at

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

  • Soul Food

    A postmortem of sorts

    Screenshot of the game. The first character is saying "The only secret to a good chicken broth is just a lot of TLC. That stands for tender, loving care."

    The final state of the game only showcased one character, which was all I had time to write for and produce art of. Because each character generally has 4 menu items with 4 ingredient items per dish, this equated to 20 food assets per character. Add one more large image for the character portraits and that’s a lot of art for each character.

  • Where Gods go to Die

    Knowing when to let your prototypes die

    Where Gods go to Die initially started off as a beginner's project for getting familiar with Unreal Engine 4. I ended up spending a lot of time reworking things over and over again. What started as a Blueprints-only project evolved into one that merged Blueprints with C++ until towards the end, I was almost exclusively writing code in C++.

subscribe via RSS